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Cloud Castle Audio

I’m a composer, sound designer, and audio programmer with a passion for creating immersive soundscapes for video games. My work spans music composition, sound design, audio implementation, and artistic direction - all aimed at enhancing interactivity and emotional depth in games. I work primarily with Ableton Live, Reaper, Wwise, FMOD, Unity and Godot. For over a decade, I’ve worked across the globe in the audio industry - from studio production and live events to post-production and field recording. These experiences have shaped a flexible and creative approach to sound, blending technical precision with artistic intention.

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