Diversion - Scalable Version Control
Diversion is a modern, cloud-native alternative to Perforce, built for the scale of today’s game and creative productions. Its architecture supports parallel, asset-heavy workflows with fast branching, real-time collaboration, and stable performance under load, without the IT overhead of traditional version control systems. Built for studios working with engines like Unreal, large environments, procedural pipelines, or multi-disciplinary teams, Diversion adapts to the way modern productions operate. It offers teams that are building ambitious games, virtual productions, and large-scale 3D content, flexible deployment models (cloud or on-prem), seamless migration from Perforce, and an intuitive UI that supports both developers and artists. Diversion is becoming the version control standard for teams looking to iterate faster, automate more, and ship at the speed their projects demand. A few benchmarks: • Branch, commit 100K files and merge back to main in less than 60 sec • Slash costs by up to 70%(vs. Perforce) • Migrate from P4 in days or even hours (!) W/O interrupting production • The most recommended VCS for Unreal
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LinkedIn employees
21
11 to 50 range
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1
across 1 depts
Distinct roles
5
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Hiring · 1 open positions across 1 departments
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Decision-makers and verified team members
8 contacts with verified email or phone · masked until revealed.
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Meital Gelbort
Head of Engineering · Engineering
EmailPhone - IS
Ido Savion
Senior Software Engineer · Information Technology
EmailPhone - LY
Lidor Yosef
Software Engineer · Information Technology
EmailPhone - SD
Sher Delrahim
Business Development and Marketing Operations · Other
EmailPhone - SR
Sagit Rokach Shimshi
Head of HR · Human Resources
EmailPhone
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Top roles at Diversion - Scalable Version Control
5 distinct titles indexed · top 5 shown.
- 1business development and marketing operations
- 1head of engineering
- 1head of hr
- 1senior software engineer
- 1software engineer
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