Fate Softworks
What is Fate? Project Fate was initially conceptualized by Hasan Hisam as part of his vision to revolutionize the way we play games forever. At its inception the project was supposed to be just another game, but Hasan soon came to understand that if he wanted to achieve his vision, it needed to be much more than that. Hasan shared his ideas with Abdur Rahman and Damian Bonadonna, both of whom backed him up on his vision and thus on the fated day of November 1, 2014, Fate came into existence, a gaming company that has promised to dedicate all of its resources and efforts into making games with fresh ideas and experiences that users have yet to experience. Fate has already found a number of dedicated individuals that are crazy enough to believe in its vision, its purpose and its goals. The journey of Fate has only just begun and there’s a long road ahead of us. We are always on the lookout for more Fated Ones that are crazy enough to believe in FATE.
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Verified contacts
9
available on Kipplo
LinkedIn employees
7
11 to 50 range
Open roles
—
no listings
Distinct roles
4
indexed titles
Tech stack
0
tools in use
Monthly traffic
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organic / mo
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Top roles at Fate Softworks
4 distinct titles indexed · top 4 shown.
- 3game developer
- 2game art intern
- 1game artist and art lead
- 1trainee script writer
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