Giant Skull
Giant Skull is a independent game development studio led by Stig Asmussen. We are focused on crafting immersive, single-player, action-adventure experiences set in captivating worlds. The team's headquarters are in Encino, Los Angeles with additional remote developers from around the world, all of whom will be instrumental in shaping their new game from the ground-up.
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Verified contacts
27
available on Kipplo
LinkedIn employees
39
11 to 50 range
Open roles
—
no listings
Distinct roles
8
indexed titles
Tech stack
1
tools in use
Monthly traffic
—
organic / mo
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Decision-makers and verified team members
27 contacts with verified email or phone · masked until revealed.
- HS
Harrison Smith
Senior Gameplay Animator · Art, Culture and Creative Professionals
EmailPhone - JP
Jaren Peterson
Principal Animation Engineer · Information Technology
EmailPhone - JH
Jason Hill
Principal Technical Designer · Information Technology
EmailPhone - JF
Jean Francois Rey
Principal Concept Artist · Art, Culture and Creative Professionals
EmailPhone - JC
James Catterson
Senior Environment Artist · Art, Culture and Creative Professionals
EmailPhone - JW
Jonathan Wright
Lead Content Designer · Writing/Editing
EmailPhone - JC
Jon Carr
() · Other
EmailPhone
Showing 7 of 27 verified contacts
Top roles at Giant Skull
8 distinct titles indexed · top 8 shown.
- 1()
- 1lead character artist
- 1lead content designer
- 1principal animation engineer
- 1principal concept artist
- 1principal technical designer
- 1senior environment artist
- 1senior gameplay animator
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