Grendel Games
We are specialized in serious games and want to bring about a positive change in the world through our work. Our studio is based in The Netherlands, but we work and think globally. We offer clients practical, result-focused solutions for serious problems. These include obesity in children (Garfield), peaks in water consumption (Wijk & Water Battle) and motivating children to do their rehabilitation exercises (Gryphon Rider). We want to make serious games accessible for everyone, so we sometimes come up with out-of-the-box solutions. Take the surgeons’ game Underground, where we developed affordable controllers and got them produced ourselves. And yes, it was stressful, and cost blood, sweat and tears, but when that box of controllers finally arrived and everything worked… man, that felt good! We offer our staff a place to develop, to work on something cool and meaningful and to get the best out of themselves. This produces motivated individuals, fanatics in their field. We invest in their creativity and professionalism through training courses, giving them the opportunity to develop their own ideas during working hours, and celebrating successes together.
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Verified contacts
20
available on Kipplo
LinkedIn employees
18
11 to 50 range
Open roles
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no listings
Distinct roles
16
indexed titles
Tech stack
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Monthly traffic
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Decision-makers and verified team members
20 contacts with verified email or phone · masked until revealed.
- AD
Anne Draaisma
Art Director · Art, Culture and Creative Professionals
EmailPhone - FR
Friso Roolvink
Game Designer · Art, Culture and Creative Professionals
EmailPhone - CN
Chris Nengerman
() · Other
EmailPhone - TJ
Thomas Jager
Operational Director · Other
EmailPhone
Showing 4 of 20 verified contacts
Top roles at Grendel Games
16 distinct titles indexed · top 10 shown.
- 1()
- 1ai engineer
- 1art director
- 1artist
- 1co-owner
- 1content creation specialist (junior marketer)
- 1developer
- 1executive assistant
- 1game designer
- 1industrial designer
- +6more titles
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