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VerifiedSoftware Development· Founded 2014

Hyper Luminal Games

Our aim is to "make games better", that means spending every day making things more streamlined, defining and refining processes, learning new skills and nurturing existing ones. We can make games better and in turn make better games. We do that by living and breathing our value statements: 1. Developing a creative and nurturing environment. Fostering accountability and responsibility for the work we do. Understanding reward and growth within the studio. Applying quality thinking to everything we develop. Embracing technology, innovation, and improvement. The Hyper Luminal tribe is made up of members old and new. We have company veterans from the initial start-up out of Abertay University 6 years ago, and talented new people that the studio needs to improve and grow. With the aim of ‘making games better’ we attract diverse people with equally diverse skills. A regular day in the studio? You will find us solving problems, collaborating, creating, and drinking a brew with biscuits, of course. It all comes down to doing what we enjoy most, and for this tribe, that is mastering the art of making games!

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HeadquartersDundee, United KingdomEmployees79(51 to 200)Annual revenue$1M to <$10MFounded year2014Websitehyperluminalgames.comLinkedIn profileLinkedIn

Verified contacts

70

available on Kipplo

LinkedIn employees

79

51 to 200 range

Open roles

no listings

Distinct roles

37

indexed titles

Tech stack

1

tools in use

Monthly traffic

94

organic / mo

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Top roles at Hyper Luminal Games

37 distinct titles indexed · top 10 shown.

  • 8programmer
  • 5qa tester
  • 4producer
  • 33d artist
  • 3associate qa tester
  • 3game designer
  • 3senior programmer
  • 2associate producer
  • 2business development manager
  • 2lead qa tester
  • +27more titles

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