Jenkins Software
Raknet is a C++ game networking engine focused on feature set, ease of use, and performance. It is designed to deliver "Multiplayer on a Deadline" by providing as many automatically networked game systems to the developer as possible, while making them as easy to use as possible. Using a plugin system, RakNet's functionality is extended to just the code useful to the developer, often enabling the entire feature with only a few lines of code. Plugins include automatically serialized remote procedure calls of native C and C++ functions, allowing the develop to call functions on remote systems as if they were local. RakNet also includes a genre independent game object object replication system, which by deriving from a single class and implementing virtual functions, objects can be automatically transmitted over the network using any topology and security model.
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