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Rendersan

Japan's community of RenderMan® users, developers and enthusiasts. To further the use and knowledge of the RenderMan® standard in Japan and for those with an interest of RenderMan® use in Japan. By RenderMan® we mean the technical specification and not any particular version of RenderMan® eg: AIR, Aqsis, BMRT, Entropy, Gelato, Pixie, PRman, RenderDotC, 3delight and pretty much anything that follows (even slightly) the RenderMan® standard. Also covering topics related to RenderMan® and the development around it for it for example: C, C++, TCL, Python, Liquid, Renderfarms, GL tricks, DSO's, OS, converters, Hardware etc.

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