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Scott Xiong

Contract Technical Artist, Character Rigger working out of Vancouver, in beautiful British Columbia, Canada. Experienced in game development since 2003, and expert Maya 3D artist with a strong background in technical animation. Apt with acquiring new skill sets and various programming / scripting languages, including Unrealscript / HTML / CSS / PHP / RegEx. Strong foundations in drawing and anatomy.

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HeadquartersVancouver, CanadaEmployees1 to 10Websitescottxiong.comLinkedIn profileLinkedIn

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