Siliconarts, Inc
Modern computer graphics technology especically in 3D graphics uses the rasterization hardware technology to enhance the rendering performance. As computing performance increases dramatically due to the enhancement of computing architecture, a number of software rendering techniques are used to support realistic 3D graphics. Among these techiques, ray-tracing technology is widely used in creating movies, animations and other special effects. Nonetheless, current ray-tracing technology consumes a considerable amount of time to perform rendering process and lacks functions to support real-time rendering. We believe that this real-time ray-tracing hardware technology will help graphics designers generate photo-realistic 3D graphics of high level of quality with less amount of efforts than when working on rasterization hardware format.
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