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Skydance Interactive

At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day. We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium. Skydance Interactive was formed in 2016 following Skydance’s acquisition of The Workshop Entertainment—an independent development studio founded by Treyarch veterans who built their reputation in the console space working on hit titles such as Gears of War 4, XCom 2, Sorcery and The Evil Within. We set our sights on becoming the premiere studio in the burgeoning arena of Virtual Reality. Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2020 genre-defining hit The Walking Dead: Saints & Sinners which has gone on to earn nominations for awards like “Best VR/AR Game” at The Game Awards and “PC Game of the Year” at the Golden Joystick Awards.

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Verified contacts

81

available on Kipplo

LinkedIn employees

73

51 to 200 range

Open roles

no listings

Distinct roles

55

indexed titles

Tech stack

10

tools in use

Monthly traffic

18K

organic / mo

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Top roles at Skydance Interactive

55 distinct titles indexed · top 10 shown.

  • 3level designer
  • 2art director
  • 2character artist
  • 2lead environment artist
  • 2producer
  • 1()
  • 1(),
  • 1animation director
  • 1associate art director visual development
  • 1associate audio designer
  • +45more titles

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