Sunspear Games
SunSpear Games was initially formed as a collaboration of community design teams and industry veterans with a uniting goal: to build better esports. In an effort to produce higher-quality game design with quicker iteration and clearer goals, SunSpear Games worked to develop a core design methodology now know as 'Criteria-Based Design'. This methodology has helped game studios organize their teams in a way that reduces inefficiencies and invests personal egos in a collective process, allowing innovative projects to grow and thrive. SunSpear Games has co-crafted high-quality game experiences with teams around the world, and has become increasingly active in Latin America, a region with enormous talent and future potential. In addition to our consulting business, SunSpear Games has been designing it's own IPs across multiple platforms, including RTS esports for PC, FPS experiences for console, and CCG experiences for mobile, among others. We have begun production on one IP: Immortal, and are seeking partnerships with development and publishing studios for the others. On IMMORTAL: Our flagship goal is modernizing the esports RTS genre by building a social, accessible, free-to-play esports caliber experience: IMMORTAL. IMMORTAL combines social, accessible, free-to-play design with the competitive excellence and visual clarity of Real Time Strategy genre. Players assume the role of an ‘Immortal’, a powerful commander who leads their faction into battle. To win, players must forge alliances, build armies, seize territory, and battle their human or AI opponents. The game reduces the number of 'rote tasks', and invests additional design space in tactical opportunities, teamwork, and mechanics, increasing the skill cap for professionals and engaging new players in core gameplay loops much faster. Let the battle for Shael, Nuath, and Amas-Ur begin!
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Verified contacts
32
available on Kipplo
LinkedIn employees
37
11 to 50 range
Open roles
—
no listings
Distinct roles
29
indexed titles
Tech stack
0
tools in use
Monthly traffic
669
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Decision-makers and verified team members
32 contacts with verified email or phone · masked until revealed.
- LG
Lawrence Grijalva
Senior Animator · Art, Culture and Creative Professionals
EmailPhone - TT
Travis Toler
Lead Gameplay Designer · Art, Culture and Creative Professionals
EmailPhone - DB
Daniel Baranowski
Copyeditor · Writing/Editing
EmailPhone - IH
Ian Hunt
President · General Business & Management
EmailPhone - KW
Kevin Wagner
Tm · Art, Culture and Creative Professionals
EmailPhone - DB
Donavon Bailey
Creative Director · Art, Culture and Creative Professionals
EmailPhone - DK
Dylan Kahn
Creative Director · Art, Culture and Creative Professionals
EmailPhone - IK
Ignas Klydžia
Lead Technical Artist · Information Technology
EmailPhone - JR
Javier Romo
Art Director · Advertising & Marketing
EmailPhone
Showing 9 of 32 verified contacts
Top roles at Sunspear Games
29 distinct titles indexed · top 10 shown.
- 2concept artist
- 2creative director
- 2president
- 13d animator
- 13d character artist
- 13d environment artist
- 1application developer
- 1art director
- 1character artist
- 1copyeditor
- +19more titles
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