Unchained Entertainment
Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies a collaborative process, where all team members are expected to contribute to the design and the development process. The team has built and is further developing a next-generation engine The Unchained Engine which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE hack & slash in which teams of any size fight against hordes of NPCs (currently in Early Access on Steam).
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Verified contacts
36
available on Kipplo
LinkedIn employees
39
11 to 50 range
Open roles
—
no listings
Distinct roles
30
indexed titles
Tech stack
0
tools in use
Monthly traffic
—
organic / mo
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Decision-makers and verified team members
36 contacts with verified email or phone · masked until revealed.
- PD
Paul Deakin
Audio Director and Composer · Art, Culture and Creative Professionals
EmailPhone - KW
Kenneth Webster
Lead Sound Designer · Art, Culture and Creative Professionals
EmailPhone - MD
Michelle Davies
Art Director · Art, Culture and Creative Professionals
EmailPhone - ST
Scott Trolan
Team Lead - Lead Artist, Animator · Other
EmailPhone - TM
Tim Mills
Platform & Operations Lead · Other
EmailPhone - TP
Travis Parsley
Community Manager · Customer/Client Service
EmailPhone - WR
Walt Rieker
Office Manager · Operations
EmailPhone - AS
Anthony Sermania
Gameplay Engineer · Information Technology
EmailPhone - MC
Mike Crossmire
Vfx Artist · Art, Culture and Creative Professionals
EmailPhone
Showing 9 of 36 verified contacts
Top roles at Unchained Entertainment
30 distinct titles indexed · top 10 shown.
- 2()
- 23d artist
- 23d environment artist
- 2game designer
- 2senior software engineer
- 1art director
- 1art lead
- 1audio director and composer
- 1build manager
- 1community manager
- +20more titles
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