Vercidium
We're two brothers from Sydney who have spent the past 4 years creating Sector's Edge, a first person shooter with a fully destructible environment. Simon has 3D modelled, animated and painted everything you see in game, and Mitch created the game engine and programmed the technical things. We've had help along the way with music composition, sound design, concept art, server infrastructure and database design. We've learned a lot making this game and hope to share things you've never seen in games before!
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