Directory · BE
Computer Games in Belgium
A register of firms and the professionals working at them in the Computer Games sector based in Belgium. Browse the public index, then filter or export on Kipplo.
Companies
156 on file
Tifogroup
Tifogroup is a brand new Belgian start-up which develops entertaining games for football lovers from all over the world. Tifogroup, and all its members, believe that the games of Tifogroup are a new, exciting, simple yet modern way to exhibit, test and enhance a fans knowledge of football. Tifogroup wants to create an environment where fans have to look further than the borders of their favorite teams and increase their interest in multiple clubs of one or more competitions. In this way, Tifogroup not only hopes to offer a new point of view to experience football but also to contribute to a more peaceful football environment. Tifogroup launched Tifogame in the spring of 2018 and is a game about the World Cup Football in Russia. In the summer of 2020, Tifotime will be released. Tifotime is a brand new concept where football lovers can experience football in another level. More info in the summer of 2020.
1 to 10 staff
Captureage
CaptureAge is a company that grew out of the Age of Empires II community, and is now partnered with World's Edge at Xbox Game Studios to provide game development services in the Age of Empires franchise.
11 to 50 staff
Bunnycopter
Bunnycopter is an indie game development studio based in Leuven, Belgium and founded in early 2014. We create and publish games for PC, Mac, Linux & gaming consoles. We are currently working on the fast-paced online multiplayer arena shooter 'Broken Bots'.
1 to 10 staff
Head First Studios
At Head First Studios, we are building a next-generation strategy game for PC that blends tactical depth with physics-based systems in a dark mythological world. Founded in 2021 and based in Brussels, Belgium, we are an independent studio driven by a deep belief in the strategic potential of emergent gameplay. Our first title challenges players to master gravity, manipulate time, and command squads across floating islands in a sandbox battlefield that shifts beneath their feet. Our core innovation is the integration of dynamic physics into the strategy genre. Islands move. Units fall. Weather systems push formations into the void. Time zones slow or accelerate combat. Miracles erupt across the sky. This layered complexity demands real tactics, not just clicks per minute. We are- A fully remote team blending technical craft, historical storytelling, and game design experimentation- Backed by leading institutions such as the Flanders Audiovisual Fund (VAF), Flanders Game Hub, and Spielfabrique- Developing in Unity, with a custom hybrid ECS/OOP codebase and a focus on long-term scalability for Early Access and modding. We are currently preparing a vertical slice for early 2026 and a formal announcement campaign later this year. Our strategic roadmap includes Early Access on Steam, PvP multiplayer and user-generated maps. Our values: curiosity, experimentation, healthy disagreement, and sustainable creative work. Our goal: to deliver a truly original strategy experience that rewards deep imagination and tactical precision. Whether you're a publisher, platform, player, or potential teammate: we’d love to hear from you. Join us in bending the battlefield.
1 to 10 staff
Pegi Sa
The Pan-European Game Information (PEGI) age rating system was established to help European parents make informed decisions on buying computer games. It was launched in spring 2003 and replaced some national age rating systems with a single system now used accross most of Europe. The system is supported by the major console manufacturers, including Sony, Microsoft and Nintendo, as well as by publishers and developers of interactive games.
1 to 10 staff
Soulforge Studios
3D character art for video games and collectibles.
1 to 10 staff
Team Panoptes
Team Panoptes is a young Belgian game development studio, currently working on our first official game title:"Panoptic", an asymmetrical local multiplayer VR game. For any inquiries, please contact us at info@panopticgame.com
1 to 10 staff
Ultra Times
Ultra Times' ambition is to become a leading community media in Web3 Gaming and Web3 e-Sports, targeting traditional French-speaking gamers to help them onboard to Web3 platforms such as Ultra.io via a qualitative content production relayed on social networks and assisted by Artificial Intelligence. Web3 values such as community, transparency, inclusiveness, sharing, openness, value redistribution and decentralization, where the user is at the center of the experience, are embedded in the DNA of the Ultra Times community. The goal is to leverage the inherent strengths of these new values specific to web3, made possible by Blockchain, to create something that has never been done before in the community gaming world, especially in e-Sport. Our targets are clear and our vision is carefully thought out. The synergy of the many skills and expertise acquired by the founders of Ultra Times over the years such as Hardcore Gaming, Web3, Web Development, Blockchain, Community Management, Digital Marketing, and Wealth Management, combined with their respective professional network and within the Ultra community (Ultra+ Private Investors Group + Telegram and Discord Moderators), puts all the chances of success in the hands of the Ultra Times community.
11 to 50 staff
Balio Studio
BALIO Studio is an independent video game publisher and development studio. We publish accessible party and adventure games both original creations and titles based on popular licenses while continuing to offer work-for-hire development for selected partners. We craft engaging experiences with fun gameplay, strong IPs, and high production values across PC and console. As a publisher, our goal is to bring entertaining, high-quality games to players worldwide through strong distribution partnerships and global channels.
11 to 50 staff
Cybernetic Walrus
Cybernetic Walrus is an independent game studio based in Antwerp, Belgium, specializing in tactile simulation games with a twist. We create unique, highly interactive experiences that blend simulation with unexpected elements like horror, comedy, or co-op chaos. Our proprietary Momentum Framework allows us to rapidly develop, validate, and release projects in short cycles, ensuring that only the strongest ideas make it to market. This approach has already delivered successful titles like Order 13 (a haunted warehouse order-picking sim with a cat companion) and the highly anticipated Roadside Research (a co-op alien gas station simulator). With a passionate team and a growing global community, we’re building games that stand out, inspire, and entertain.
1 to 10 staff
Glowfish Interactive
Glowfish Interactive is an independent game development studio located in West-Flanders, Belgium. Providing developer support for other studios as well as creating titles using original IPs.
1 to 10 staff
Mantis Games
Mantis Games is a game development studio that is part of Cronos Interactive. Creators of award-winning VR title Journey for Elysium. Currently working on Astro Harvest. We are also open to contract work ranging from full games to asset creation.
1 to 10 staff
Moonmonster Studios
MoonMonster Studios is an independent game studio from Belgium, founded in 2019. We make comedy games, loud, weird, and designed to be genuinely funny. We’re passionate about animation, storytelling, and crafting interactive experiences that don’t take themselves too seriously. Our goal is to bring the kind of absurd, character-driven comedy you’d expect from your favorite cartoon into games people actually want to play, replay, and share. Our first title, Space Control, is a VR narrative simulation-adventure game where you’ve been abducted by aliens and immediately put to work. It's chaotic, character-driven, and packed with moments that are fun to play and fun to watch. It’s part job simulator, part animated series, and fully committed to chaos. Whether you're a player, creator, or collaborator: if you love weird, wild, and wonderfully funny games, you're one of us.
1 to 10 staff
Phoenix Network
Phoenix Network is a vibrant startup dedicated to the revival and creation of games, made by players for players. We are a team of passionate game enthusiasts who have turned our love for gaming into our profession. Our mission is to breathe new life into the gaming world, creating experiences that resonate with our fellow gamers. At Phoenix Network, we believe in the power of community and collaboration. Our team is not just a group of colleagues, but a close-knit circle of friends who share a common addiction - writing quality code and crafting games that players love. We are committed to delivering high-quality gaming experiences that are immersive, engaging, and most importantly, fun. As a young company, we are constantly learning, growing, and pushing the boundaries of what's possible in the gaming industry. We are driven by our passion for gaming, our dedication to our craft, and our commitment to our players. We are Phoenix Network, and we're just getting started. Join us on our journey as we redefine gaming, one code line at a time.
11 to 50 staff
Beeswax Games
A video company founded by 3 busy bees making video games- Spookware - No Players Online
1 to 10 staff
Brussels Game Jam
The Brussels GameJam is happening over 48h. Teams of 3 to 5 creators, painters, coders, 3d artist, 2d artists, musicians, drawers, cartoonists, screenprinter, etc. come together and create videogame/interractive app, following a given theme.
1 to 10 staff
Flip It
Flip It is a Belgian indie video game company. The company was created by three game designer in 2020. Flip It focusses on making simple and fun games.
1 to 10 staff
Ingress
INGRESS is a company based out of 1 Chemin de Pierpont(FLG), Les Bons Villers, Belgium.
51 to 200 staff
Lan-Area.Be
Lan-Area.be fut créé en 2003 et fut leader de la scène eSport belge pendant 7. Inactif pendant 10 ans, Lan-Area renait de ses cendres en 2020 dans le but de donner à la Belgique une vitrine dédiée. Lan-Area est un organe de presse spécialisé dans l'eSport belge.
11 to 50 staff
Microgiant
MicroGiant is a hobby project by Joran & Tijmen, two Belgian gamedev study friends. We’re creating tiny yet meaningful experiences, hoping to bring a smile to your face.
1 to 10 staff
Myron Games
Myron Games is a game development company specializing in VR games. Our first title Deisim is a big hit on the Meta Quest store and we are currently working on Underworld Overseer. A VR game that lets you play as the villain, build your dungeon, and manage your monsters against waves of adventurers.
1 to 10 staff
Video Games Europe
We are the voice of Europe's thriving video games industry, representing major game companies and national trade associations across the continent. Our mission is to advance the creative and innovative potential of video games while promoting responsible gameplay and the protection of the players. We founded the Pan European Game Information system (PEGI) in 2003, to ensure age-appropriate and content-rated gaming experiences in 38 European countries. In 2019, we launched Video Games Europe Esports, tapping into the exciting world of competitive gaming. At Video Games Europe, we are committed to providing strategic data through projects like GameTrack and Games Sales Data. Check out our data insights and find out more about the video games industry in Europe:
11 to 50 staff
Walga.Be
WALGA stands for the official Wallonia Games Association representing the video game industry (companies, start-ups, schools.) and is supported by the Walloon Region. WALGA MISSIONS PROMOTE: we proactively promote video games, studios, Esport stakeholders, events, education and training centers from Wallonia. WALGA delivers all materials relevant to game development on all formats (PC, consoles, mobile, VR, …), serious gaming, gamification, game studies and Esport in Wallonia and acts as a central hub. NETWORK: we regroup all Wallonia individuals and companies active in or connected to the games industry in 4 local clusters. We try to foster an active network of professionals and students through events and meetings organized by third parties, partners or directly by us. REPRESENT: we represent our members in communication with government, non-gaming businesses, international organizations and encourage them to share info and knowledge in and outside of Wallonia. We partner with associations of other Belgian regions (FLEGA for Flanders and Games.brussels for Brussels) and work under a common brand Belgian Games to promote Wallonia and the Belgian games industry internationally with the support of Awex.
1 to 10 staff
Attenuate
Attenuate is a Belgium based, audio outsourcing studio that focuses on indie studios and double A projects. We provide services for everything audio related in games and linear media. From Sound Design to Audio Implementation and everything in between and around it. We also provide consultancy in regards to Audio; things such as ideas, suggestions, can audio be more optimised, could it be handled better… We work with any game engine. Handle audio through either middleware or in-engine. If needed we also do our own foley, field recordings and voice recordings.
1 to 10 staff