Alexander Oneill
Platform Engineer at Push Gaming
Based in London, United Kingdom
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Seniority
Staff
Department
Information Technology
Location
London
Industry
Gambling Facilities and Casinos
Company size
249
Contact information
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a•••••••@pushgaming.com
Phone
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Background
About Alexander Oneill
I'm a Software Engineer with over 3 years of experience building scalable web systems — primarily focused on Java backend services, but also well-versed in frontend development with React and Next.js. My current role as a Platform Engineer at Push Gaming has me working on high-traffic backend systems using Java, Spring Boot, AWS, and Kubernetes. I enjoy solving complex infrastructure challenges, and building services that are resilient, testable, and cloud-native. Outside of work, I’ve shipped several fullstack projects from scratch — including: Ballerr.app — A multiplayer football prediction game with a Next.js frontend and two dedicated Java Spring Boot microservices handling game logic and data ingestion. Features secure auth (Auth0), PostgreSQL, and a scalable architecture deployed via Vercel and Railway. 🤔 Footle.co — A football-themed guessing game inspired by Wordle, with a Python scraping backend, PostgreSQL data store, multilingual support (i18n), and a lightweight frontend in Next.js. users since launch. I’ve also delivered responsive websites for clients through freelance work — including brands like Victus Energy, Menarys, and Suite Mentale — using React, Tailwind, and WordPress. Tech stack highlights: Java, Spring Boot, PostgreSQL, React, Next.js, TypeScript, Python, Auth0 AWS, Kubernetes, Docker, GitHub Actions, Grafana, Prometheus, CI/CD pipelines I love building software that performs well, looks great, and scales cleanly. Open to opportunities where I can deepen my backend expertise, contribute to product architecture, or help drive fullstack delivery in a collaborative team.
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