Allan Campbell
Developer Trainer at Bohemia Interactive Simulations
Based in Sydney, Australia
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Seniority
Staff
Department
Information Technology
Location
Sydney
Industry
Software Development
Company size
207
Contact information
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a•••••••@bisimulations.com
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Background
About Allan Campbell
Currently employed by Bohemia Interactive Simulations (BISim) as Senior Artist/ Trainer for VBS4. With an artistic, military and private security background, I have over 20 years' experience working with the Real Virtuality game engine, primarily in Military Simulation with the Virtual Battlespace series (VBS1, 2, 3 and 4) but also with the Arma3 game and Unreal Engine 5. During my time working at BISim I have worked in many different roles. In total, the teams or roles I have worked in are: • Design team (scripting) • Training and onsite support (includes training course development) • Customer Support • Documentation (includes software manual development) • Terrain Development • 3D Modelling • Configuration & animation • Scenario storyboarding and design • Q&A (for VBS1) • R&D (e.g. developing PBR shaders, tool pipelines, workflows etc.) I have extensive knowledge and experience developing and running training for military and industry users across the globe and working in development teams with BISim and (while in uniform) for the Australian Defense Force. I am also experienced at leading development teams and worked on arguably the most successful DLC made for the Arma3 game "SOG Prairie Fire" as Consulting Art Director for Savage Game Design. I am hard working with a good attention to detail, I ask questions when I don't understand and meet my deadlines. I am passionate about developing realistic immersive virtual environments, be it for games or for simulation training.
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