Andrew Herd

Pipeline Td at Wildbrain

Based in Vancouver, Canada

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Seniority

Staff

Department

Other

Location

Vancouver

Industry

Entertainment Providers

Company size

734

Contact information

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Email

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a•••••••@wildbrain.com

Phone

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Background

About Andrew Herd

Development of game cinematic pipelines for real-time and pre-render tools. Development of user tools for Maya, Unreal, Photohop, Cortex, Shotgun, Database interactions and stand alone tools. Extensive knowledge of Python/PyQt4 for pipeline development C# windows programming and gui design Technical writing for tool design documents and end user instructions Scene and shot setup prepwork (using Temerity) and quality checking in Maya Experience with various version controls: git, svn, Perforce Game Projects: Last of Us, Naughty Dog Uncharted 3, Naughty Dog Red Faction: Armageddon, Volition, Inc. TRON: Evolution, Propaganda Games Iron Man 2 Game, Sega Singularity, Raven Software Specialties: Python, PyQt4, Qt Designer, Unreal Editor, Pipeline design and implementation, Design and user instruction documents

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