Andrew Morley
Head of Studio and Creative Director Milkvfx France at Milk Visual Effects
Based in Lisbon, Portugal
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Seniority
Other
Department
Other
Location
Lisbon
Industry
Animation and Post-production
Company size
92
Contact information
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a•••••••@milk-vfx.com
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Background
About Andrew Morley
As a computer graphics, technical engineer and visual effects veteran, I have 30 years of industry experience and have worked on some of the most amazing shows, all around the globe - from the creative new films to the huge franchise fun filled epics. My technical experience owning a small company and owning an AI Startup has allowed me to manage all things computer based, from hardware installation, software development, data center / colocation management, and the various IT user management. I have effectively single handedly covered the start up of the company.Acting as a Creative Director / VFX Supervisor, I continue to work across the full spectrum of visual effects and animation, from the conceptual look-dev stages, from script and boards, all the way through to shot production and final delivery. This of course includes on set VFX supervision/management, and the various stages of VFX production when necessary. I have also managed huge teams directly at many of the leading VFX and creative post houses. Furthermore, I continue to remain at the edge of new technologies, embracing new tech within the creative narrative process. Body and facial capture systems and latest in real-time engine technology are my current favorites. My heart lies with narrative storytelling, with creatures, real and fantastical, from concept design to final animated delivery.Specific areas of expertise- Hands on experience with data centre installation of storage, computer and networking hardware- Budgeting and bidding from storyboards and scripts- Conceptual of sequences pre shoot - previs, design, etc- Art Direction and supervision of concept art- Very focused client/director facing skills- On-set supervision, vfx plate shoots, LIDAR acquisition- Virtual Production, Motion and Performance capture- Software development experienced, Agile, Github- Flutter/Dart, Codemagic CI/CD- VFX Pipeline design/planning and development- Strong understanding of industry standard and evolving software, from Maya and Nuke to latest open source offering of Blender. Very familiar with Houdini, Flow/Shotgrid, FTrack, Redshift, Unreal, Motion Builder, Renderman.
Decision-makers
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- JMDirector
Jonathan Miller
Head of Layout · Art, Culture and Creative Professionals
- PDManager
Pip Denyer
Fx Td · Art, Culture and Creative Professionals
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