Anthony Merle
Senior Environment Artist at Walker Labs
Based in Orange, United States
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Orange
Industry
Technology; Information and Internet
Company size
8
Contact information
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a•••••••@walkerlabs.io
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Background
About Anthony Merle
I love creating and I can either take control of a project and shape it in my own way, or produce results from specific instructions. I pay attention to detail and always go the extra mile to ensure things are correct. I am a versatile artist with a skill set encompassing traditional art, graphic design, photography and 3D. I am an Unreal Engine artist from concept & asset creation to level design; be it natural exterior environment or interior architecture. Modeling, texturing, advanced material creation, lighting, post processing, cinematics, landscapes, foliage; I am proficient in every task of project creation except for VFX, characters and programming. I am a blueprint novice & I have some experience managing characters inside of UE. I have a background in traditional art and graphic design. I have worked in many different mediums of art and have been using Photoshop and Illustrator since 2005. I have full design capabilities whether it be logos, advertising, UI design, photo manipulation, etc. I own all needed camera gear; including a DJI Air 2S and have a full understanding of photography; from composition, retouching and HDR, to advanced texture creation, photogrammetry and 360 spherical panoramas: • Unreal Engine • 3ds Max • Reality Capture • RizomUV • Topogun • Substance 3D Painter • Substance 3D Sampler • Quixel Suite • SpeedTree • Gaea • World Machine • Vegas Pro • PTGui • Photoshop • Illustrator I use, however am less experienced with Zbrush, Substance 3D Designer & Marvelous Designer. Less relevant software that I am proficient with: • Simplygon plugin • PixPlant • Perforce • Plastic • Jira
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