Anthony Shanks

Senior Unreal Tech Artist Generalist at Hawk-Eye Innovations

Based in Alton, United Kingdom

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Seniority

Staff

Department

Engineering

Location

Alton

Industry

Technology; Information and Internet

Company size

1.5K

Contact information

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Email

1 credit

a•••••••@hawkeyeinnovations.com

Phone

5 credits

+44 ••• •••• ••••

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Background

About Anthony Shanks

3D & Realtime Professional I started my journey into the 3D world working at DNEG where I trained up learning from the best in the industry learning how to Model, Texture, Light and Animate. After developing a solid understanding of the areas of 3D I naturally found myself gravitating towards Environment Art utilizing my skills in Modelling, Texturing, Lighting and Composition. I then took a job utilizing this skill set whilst working on an feature animation using Unreal Engine. I was instantly in love and Realtime rendering was the future for me! I wanted to be more involved in Unreal Engine and build upon the skills I had started to acquire in the Engine so I moved into my current role as Unreal Generalist/Tech Artist at Hawkeye. As such over the last 2 years working here I have developed a deep understanding in many areas of the Engine such as- Creating various simple to complex shaders to accomplish a variety of things - Profiling tools for optimisation and the best practices for optimising scenes - Lighting (Dynamic & Baked) & Lightmaps - Blueprint & Widget creation to procedural-ise workflows - Landscapes/Grass/Foliage - Output Log CMDs for debugging and general use - Working closely with Developers to balance the art with performance and prototyping - Game & Render Thread understanding & Debugging - Developing production pipelines - Some experience with Niagra - All with a strong focus on hitting target FPS for sports broadcasting replays Along with my Unreal Engine experience I have a long standing knowledge of the 3D arena including- Experienced in creating both high and low poly hard surface and organic models using Maya & Zbrush- Strong ability in UV unwrapping and texturing in Substance Painter/Designer/Material Editor (Unreal)- High to low poly baking process for model optimisation utilizing normal maps for detail - Understanding and experience in creating good looking but optimised 3D Models utilising LOD's - Lighting for various scenarios indoors and out, capturing mood and directing attention - Basic understand and ability with Rigging, Weight Painting and Animation- Experience working in Houdini for procedural tasks and rendering- Solid understanding of the production pipelines & working to tight deadlines - Proven production experience across Film. TV. Live Broadcasting and mobile games Various testimonials of my working performance can be found below in my profile.

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Anthony Shanks Email & Phone Number @ Hawk-Eye Innovations | Kipplo Discover