Anton Timofeenko
Programmer at Playrix
Based in Belgrade, Serbia
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Seniority
Staff
Department
Information Technology
Location
Belgrade
Industry
Computer Games
Company size
1.7K
Contact information
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a•••••••@playrix.com
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Background
About Anton Timofeenko
Creative and result-oriented C++ Software Engineer with 7+ years of commercial experience. Passionate about building clean, maintainable, and scalable software with a focus on architecture, performance, and team collaboration. I enjoy solving non-trivial problems, especially those involving legacy systems, UI frameworks, game mechanics, and low-level logic. I follow SOLID principles and apply design patterns where appropriate. Agile methodologies and Git-based workflows are part of my everyday toolkit. In my free time, I explore personal projects, including prototyping tube guitar amps or building UE5-based games — both as sandboxes for new ideas and fun experiments. Match-3 Mobile Game (2021–2024) C++ · Lua · Custom Engine Developed profitable gameplay features and reusable UI components Extended a large legacy codebase with performance and maintainability in mind Scripted UI/game logic using Lua and C++ Contributed to team culture and AI-assisted workflows using Copilot, ChatGPT, and Gemini MyOffice Mobile (2019–2021) C++ · QML · Qt Developed a mobile document editor (text, spreadsheets, slides) Migrated architecture away from Qt to an in-house framework Delivered stable and cross-platform solutions for internal and enterprise users Master-M: Radio Monitoring System (2017–2019) C++11/14 · Qt · Python · SQL Created desktop tools for telecom station control and signal processing Worked with digital radio relay equipment protocols Built embedded tools and custom widgets for radio tower abstraction Radio Track Estimation Tool (2017–2018) JavaScript · Bootstrap Built a visualization and math model tool based on SRTM and climate data Helped automate preliminary assessment of radio relay paths
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