Ashwanth Rt

Senior Scientist (Game Design) at Tcs Ion

Based in Pune Division, India

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Seniority

Staff

Department

Other

Location

Pune Division

Industry

IT Services and IT Consulting

Company size

3.4K

Contact information

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Email

1 credit

a•••••••@tcsion.com

Phone

5 credits

+91 ••• •••• ••••

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Background

About Ashwanth Rt

23+ Years of experience in Game Design and Game Production, Project and Program Management, Research and Research Management. 2 Patents; 40+ Games - Shipped Titles: TV Platform: 20 Games, Mobile: 5 Games, PC: 1 GamePatent 1: Method and System for Improving Wellbeing of a Person using a Digital Character.Patent 2: Method and System for Displaying Context Aware Advertisements during and Electronic Gameplay.My Passion for playing Games and Design has driven me to where I'm today. But under the hood, I'm just your average Hardcore Gamer who kills most time on PC, Consoles, Roms & Board Games.My strongest USP lies in Creating & Designing addictive Games with a complementing Plot and Game Mechanic; while keeping the FUN quotient high.Career HighlightsShipped Games / Titles: TV Platform: 20 Games; Mobile Platform: 5 Games; PC: 1 Game.TCS Research - 1. Patent as Lead Inventor: “Tappy: behavior capture game. Patent as Lead Inventor for Ingame Advertising.Model created for Game Design generation, EyeOpener: 3D Game for blind, WhiteLight: PM Simulation game. NID visiting Professor taking Advanced Game Design course for M.Des Game Design students.TCS - Designed and Managed “TransMission” the first PC simulation game for Transition Managers, it won the prestigious Brandon Hall Award.NDS - Been a part of our Denmark Game Studio, designing for Turner on their IPs: Tom & Jerry, Ben10 and Secret Saturdays. Also, I was the only Designer for NDS India, designing games for Indian Clients (TATASky, Airtel) and games that sold an expensive Games Engine- Created 3 new IP characters which have been gamified and launched on TataSky and Airtel.Dhruva - One of their initial recruits for the Mobile Team, trained in Level Design & Pixeling; Conceptualised and designed games that were instrumental in Dhruva becoming a big player.USPs- Creating Saleable yet addictive Game Concepts with FUN GamePlay- Plot Creation and Narratives- Gameplay, Level Design- Adapt and Evolve to ever-changing Market Trends, Gamer's Demands- Addictive Game Mechanics complementing the platform.

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