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Ava Taylor

Junior Pipeline Developer at Oliver Agency

Based in Belfast, United Kingdom

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Seniority

Staff

Department

Information Technology

Location

Belfast

Industry

Advertising Services

Company size

3.7K

Contact information

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Email

1 credit

a•••••••@oliver.agency

Phone

5 credits

+44 ••• •••• ••••

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Background

About Ava Taylor

Hello there!* I'm a 21 year old hard-working professional from Northern Ireland with a strong passion for programming, tool development, pipeline development, technical art, digital content creation (eg. 3D & 2D Art), and games development (specifically Technical Art & QA/Dev). I am always experimenting with and learning more about software development, automation, DCC, and hardware. My programming experience is in Python, C#, C++, MaxScript, Python APIs (eg. Blender API, Pixyz API, etc.), TypeScript, JavaScript, HTML, CSS, and Rust. I'm also proficient in PowerShell, BASH (win, linux, & macos), CMDLine/Terminal, and zsh. This includes writing batch & shell scripts for automating computer tasks. Using Python and various APIs I have successfully created and publicly released several tools to GitHub and Gumroad. I have also worked with TypeScript, JavaScript, HTML, and CSS for building my own portfolio site. I have successfully delivered numerous high-quality tools for proprietary solutions in pipeline development for my company. I am proficient in Unity, Unreal Engine, Blender, Maya, 3DsMax, Substance Painter, Substance Designer, and Photoshop for digital content creation. For day-to-day project management and office work I use Microsoft Office, Google Workspace, Azure DevOps, LucidCharts, and JIRA. And for programming I make use of Git, git repository hosts (such as GitHub, BitBucket, GitLab, etc.), VS & VS Code, Sublime Text, Vim, Xcode, and I am consistently researching, experimenting with, and broadening my toolset with new and intriguing software. I'm experienced with visual scripting nodes in Unreal Engine's Blueprints, Blender's Shader Graph, Unity's Shader Graph, Substance Designer's Material Graphs, Houdini, Blender's Geometry Nodes, and Unreal Engine's Material Graphs. I have worked on several publicly available game jam games, three college projects, several personal projects, and a large team project (see Experience & Projects). I have also partaken in Game Testing for studios (see Experience)- taking note of UX, bug hunting, and providing suggestions and feedback. I currently work as a Junior Pipeline Developer @ Oliver Agency.

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