Basil Lim
Assistant Arts Professor, Nyu Game Center at New York University
Based in Ireland
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Seniority
Staff
Department
Education
Location
Ireland
Industry
Higher Education
Company size
26K
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Background
About Basil Lim
I am an accomplished game designer, artist and developer with over 8 years in both junior and senior roles, and have worked with small and large-scale teams in balancing and designing systems, creating artwork and designing user experiences for critically acclaimed and awarded games. Additionally, I have been a lecturer for over 8 years, and have during this time period written modules, delivered new technologies into the classroom, and changed module delivery methods to great approval from students. I have worked in a senior role on multiple projects, across technical production, user experience and design, user interface design, art direction and frontend development. I have experience with working with diverse teams across multiple collaborative platforms, remotely and on-location. My experience is largely with game development teams, designing progression and engagement loops, applying rational and universal design and identifying pain points for users. I have continued this spirit of collaboration and universal design in the Game Design and Games for Change modules I teach on. In my work, I have headed game-based learning and awareness projects connected to industry, but also to sustainable development, chemistry and engineering safety. Additionally, I have experience in developing for and teaching the use of new technologies. These include the use of Machine Learning, Virtual Reality, Augmented Reality, Interactive Installation art, Physical and Analog Game and Level Design, Games for Emotion, Game-Based Learning and Games for Social Change. Many of my research and in-classroom projects have continued on to become commercial applications for industry. A multidisciplinary experience as a game designer and artist enabled me to push both visual knowledge & aptitude and user experience & design.
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