Chris Corfe
Principal Quest Designer at Zenimax Online Studios
Based in Canada
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Seniority
Director
Department
Other
Location
Canada
Industry
Entertainment Providers
Company size
513
Contact information
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c•••••••@zenimaxonline.com
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Background
About Chris Corfe
I’ve been passionate about arts and entertainment for as long as I can remember. It didn't matter whether it was drawing and painting characters and environments, drawing up plans for game levels, or writing short stories – I was hooked. I am happiest when I’m productive, creating, and learning new things. I have 7 years of experience in sales and now 14 years of experience in game development. I'm an effective communicator of objectives and visions across disciplines and with a myriad of personalities. I’m positive, enthusiastic, considerate, a team player, and often the calming effect on the team when working under pressure. Since entering the industry, I’ve worked in many aspects of game development. I started in QA, writing of bugs to improve the overall player experience. I transitioned onto the Writing team as an Editor to maintain game documentation, edit in-game dialogue for flow, grammar, style, voice, and consistency, and work with external partners like Prima and Piggyback on ancillary products. After picking up courses in C# and working with tech and level designers, I moved into Level Design, where I’ve worked closely with gameplay, programming, writing, cinematic design, art, animation, and production, to create combat encounters, puzzles, levels, game systems, layouts, and critical narrative plots. Specialties: Level design, story and character development, interdisciplinary communication, team collaboration, organization, game R&D, and new vectors for gameplay Development Experience: Frostbite, Starcraft II Editor, Aurora, Eclipse, Perforce, Photoshop, PS4, Xbox One, PS3, Xbox 360, PC Shipped titles include Jade Empire, Mass Effect, Mass Effect 2, Dragon Age: Origins, Dragon Age II, Dragon Age: Inquisition, Mass Effect: Andromeda, Anthem
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