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Chris Taylor

Lead Software Engineer at Reinsurance Group Of America, Incorporated

Based in St Charles, United States

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Seniority

Manager

Department

Information Technology

Location

St Charles

Industry

Insurance

Company size

4.5K

Contact information

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Email

1 credit

c•••••••@rgare.com

Phone

5 credits

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Background

About Chris Taylor

Rust Game Dev (Bevy)| Founder @ Skyward Games | Software Engineer @ RGA | Co-Organizer @ STLGameDev St. Louis, MO | Rust •.NET • Node.js • ECS • Engine DevAboutI'm a systems-focused game developer and software engineer who thrives at the intersection of performance, creativity, and architecture. As the founder of Skyward Games, I create experiences using Bevy, Rust’s data-driven ECS game engine—balancing cutting-edge tech with well-grounded design patterns.Previously, I built a custom ECS-based game engine in.NET, focusing on performance, asset workflows, and clean abstractions. Currently, I work at RGA, I lead a team at RGA focused on delivering end-to-end web solutions, building scalable systems with.NET and Node.js that power dynamic, enterprise-grade applications. Beyond my professional roles, I co-organize STLGameDev, a community-run organization dedicated to providing social, educational, and professional resources for game developers in the St. Louis area.My goal is simple: design systems that stay out of the way and let creative vision shine.Core Competencies🦀 Bevy Game Engine (Rust, ECS) Custom Engine Architecture (.NET ECS, asset pipelines, modular subsystems) Backend Engineering (.NET Core, Node.js, APIs, cloud integrations) Gameplay Systems (combo logic, animation controllers, dynamic inputs)🧰 Game Tools & Workflows (editor support, asset importers, CLI tools) Community Leadership (meetups, talks, mentoring @ STLGameDev)Highlights Built a custom game engine in.NET with ECS, rendering pipelines, and multithreaded data systems🦀 Developing games with Bevy, leveraging Rust’s safety and ECS performance Professional software development at RGA using.NET and Node.js Created 2D combat systems, shader-driven sprite customization, and narrative generators for game jams🤝 Co-organizer of STLGameDev, supporting game developers across the St. Louis area through events, resources, and community engagement

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