Christopher Pearce
Product Manager Live Ops, Game Economy & Monetization Star Trek Fleet Command at Scopely
Based in Los Angeles, United States
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Seniority
Other
Department
Other
Location
Los Angeles
Industry
Entertainment Providers
Company size
3.8K
Contact information
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c•••••••@scopely.com
Phone
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Background
About Christopher Pearce
I'm a Product Manager in the games industry, currently working on Star Trek Fleet Command at Scopely. My focus? Live Ops, monetization strategy, and in-game systems that actually make sense — for both the business and the players. I work hand-in-hand with design, analytics, and production to make sure content resonates, events run smoothly, and the economy stays balanced. I took a non-traditional path into product management. Rather than formal tech or business degrees, my foundation comes from years of real-world experience, self-taught skills, and learning through practice. I came up through Live Ops, successfully managed my first major project from conception to completion, and was promoted to Associate PM in under a year. Now I'm driving broader systems planning, content pacing, and monetization design for a massive cross-platform audience. Before games, I worked in hospitality and business operations — fields that teach you how to lead under pressure, solve problems on the fly, and work with all kinds of humans without losing your cool. That background shows up in how I run projects, support my team, and keep players top of mind. I'm passionate about crafting great player experiences, scaling systems that don't crumble, and launching content that's fun and performs. I care about the details — because players always notice when you don't. Currently working toward Senior Product Manager, with a focus on delivering quality experiences that engage players while meeting business goals. I bring enthusiasm, attention to detail, and a problem-solving approach that keeps both players and stakeholders invested in the journey.
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