Christopher Speak
Lead Systems Designer at Gunzilla Games
Based in Riedstadt, Germany
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Seniority
Manager
Department
Information Technology
Location
Riedstadt
Industry
Computer Games
Company size
223
Contact information
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c•••••••@gunzillagames.com
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Background
About Christopher Speak
Lead Systems Designer at Gunzilla Games With 11 years of industry experience, in my current role I am responsible for:* Leading the charge on both 3C and Combat Design for Gunzilla Games upcoming title "Off The Grid"* Feature Team ownership, milestone/sprint planning and general producer workflows.* Game & Systems Design and Documentation for core gameplay loops, systems and tools.* Prototyping new systems for proof-of-concept.* Implementation of gameplay mechanics from initial design stage to final, including any debugging, refactoring, polishing, and balancing.* Pushing initiatives for improving tools and workflow development.* Collaboration with cross-disciplinary teams to enhance features and systems.* Moment-to-moment gameplay design for both single and multiplayer scenarios.* Mentoring and guidance. Additional Skills:* Comprehensive knowledge of Unreal Engine4/5 as well as CryENGINE/Amazon Lumberyard for most game pipelines.* Experienced with content creation tools such as 3DS Max and Adobe Photoshop * Able to quickly adapt to any new software and adept at problem solving.* Experienced with bug-tracking and collaboration tools such as JIRA and Confluence.* Good understanding of 3D modelling and texturing techniques, both high and low poly.* Strong UI/UX experience. On a personal note:* Strong interpersonal skills with people from all backgrounds and cultures.* Good task delegation and team-motivation abilities.* Able to work collaboratively in a team.* Strong organisational and time-management abilities.* Proven ability to handle pressure and deadlines.
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