Connor Herron
Locomotion Controls Engineer at Persona Ai
Based in Pensacola, United States
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Seniority
Other
Department
Other
Location
Pensacola
Industry
Robotics Engineering
Company size
57
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c•••••••@personainc.ai
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Background
About Connor Herron
I'm a highly motivated individual focused on integrating humanoid robots from a research setting to the real world. I have developed hardware and software across a broad range of engineering domains for humanoid robots. In particular I have experience in: sensor integration, embedded system design, hardware abstract layered (HAL) programming for microcontrollers, real-time microcontroller task execution analysis, continuous and digital filtering strategies, networking for distributed control systems, joint control for linear series elastic actuators, multi-threading approaches for managing state estimation, control, and communication data, humanoid robot teleoperation strategies, modeling approaches for low-weight humanoid robots, whole-body control task design, and reduced order modeling and control. Overall, I am skilled in developing hardware and software for runtime systems and managing a team as the leader of the 7 year development of the Terrestrial Robotics Engineering and Controls (TREC) Lab's novel 3D Printed Humanoid Robot, Pandora. During my graduate career, I have had three summer internships top humanoid robotics groups including the Italian Institute of Technology (IIT) in Genova, Italy, the Institute of Human and Machine Cognition (IHMC) in Pensacola, Florida, and Apptronik in Austin, Texas. During these internships, I studied literature on control strategies of humanoid robots and developed software for their humanoid robots. My graduate work focuses on designing whole-body control strategies of lightweight humanoid robots for agile motion.
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