Cory Mayberry

Senior Development Manager at Aristocrat Gaming

Based in Austin, United States

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Seniority

Manager

Department

Engineering

Location

Austin

Industry

Gambling Facilities and Casinos

Company size

4.1K

Contact information

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Email

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c•••••••@aristocratgaming.com

Phone

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Background

About Cory Mayberry

I’m a seasoned software engineering leader with over 15 years of experience building high-performance systems in gaming, analytics, and enterprise software. Currently, I serve as a Senior Development Manager at Aristocrat Gaming, where I lead cross-functional teams working on the Monaco platform, our flagship Windows-based gaming architecture deployed across global regulated markets.Over the past 9+ years at Aristocrat, I’ve grown through multiple leadership roles—including Software Development Manager and Lead—where I’ve delivered market-critical features, guided large-scale release efforts, and mentored engineers across all levels. I’ve helped shape Monaco’s technical direction, from architecture to implementation, and played a central role in launching the platform into U.S. and Canadian markets. My responsibilities have spanned core systems like game IPC, host protocols, metering, currency, persistent storage, and field troubleshooting.I’m passionate about aligning engineering execution with business outcomes. I’ve led teams through multi-market hotfix cycles, created training material to ramp up Monaco engineers, and proposed tooling and process changes to improve cross-functional collaboration with QA and product teams.Before Aristocrat, I worked at KingsIsle Entertainment, where I developed EverClicker using Unity for iOS and Android. I collaborated closely with game designers, UI/UX, and audio teams to implement features across gameplay systems, stores, HUDs, and effects.Earlier in my career, I served as a Software Engineer and Team Lead at Mattersight, where I specialized in desktop analytics systems. I led a team building high-performance telemetry tools in C# and C++, optimized for low-latency and bandwidth-limited environments. I also contributed to embedded test automation at NeuroVista and worked on client analytics systems at eLoyalty, focusing on Windows APIs and low-level integrations.My technical background includes C#.NET, C++, WPF, Unity, IPC, Windows internals, and protocol stacks. I thrive in regulated, high-complexity environments and enjoy solving problems at the intersection of architecture, delivery, and people.I’m based in Austin, TX, and always looking for ways to scale teams, optimize platforms, and drive meaningful impact through software.

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