Dan Valvo

Props and Interactives Artist at Blizzard Entertainment

Based in Lake Forest, United States

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Seniority

Staff

Department

Art, Culture and Creative Professionals

Location

Lake Forest

Industry

Entertainment Providers

Company size

5.9K

Contact information

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Email

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d•••••••@blizzard.com

Phone

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Background

About Dan Valvo

Education: Academy of Art University, San Francisco, CA Master’s of Fine Arts in Animation: 3D Modeling, December 2013 GPA: 3.7 Rochester Institute of Technology, Rochester NY Bachelor of Fine Arts in Illustration, May 2010 Minor: Sociology and Anthropology GPA: 3.59 Skills: Character Modeling & Concept Creature Modeling & Concept Environment Modeling & Concept Prop Modeling & Concept Texture Painting Modo Materials, Lighting, & Rendering UVing Programs: Zbrush, Maya, Mudbox, Marmoset, Unreal 4, Knald, Photoshop, & Illustrator. Related Experience: Overwatch and Overwatch 2 Outsource Artist, Blizzard Entertainment (2016-current) • Modeled and textured points of interest on maps; King’s Row, Eichenwalde, Necropolis, BlizzardWorld, Busan, Paris, Toronto, and unannounced content. • Modeled and textured Luna, the Omnic NPC in Paris. • Modeled and textured character skins; all Sigma rare skins, Inferno Junkrat, Snow Angel Mercy, Holly Moira, Ugly Sweater 76, and unannounced content. Character Artist, Mobius Digital (Oct-Dec 2017) • Modeled and textured characters for Outer Wilds Modeler, Roger TV (Sept 2016-Dec 2016, March-Sept 2017) • Modeling for CNN’s History of Comedy, Chris Farley promotional statue. • Modeling and texturing for Roblox Anthem and corporate videos. • Modeling and texturing for Nickelodeon Holiday 2016 commercials. • Modeling and texturing for various projects including Hearthstone, Sonic, Dairy Queen, and Disney. Character Artist, Giant Sparrow (March 2015-June 2016) • Modeling and textures for all characters, animals, and organic props for What Remains of Edith Finch. Texture Artist, 2K Games. Contract (July 2014-Aug 2014) • WWE2k15

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