Daniel Morales

Lead Creature Fx Artist at Image Engine Design Inc

Based in Vancouver, Canada

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Seniority

Manager

Department

Art, Culture and Creative Professionals

Location

Vancouver

Industry

Movies; Videos; and Sound

Company size

324

Contact information

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Email

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d•••••••@image-engine.com

Phone

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Background

About Daniel Morales

My name is Daniel and I am a Character Effects artist living in Vancouver, BC. I have experience mostly in cloth and hair simulation and rig building, as well as skin fixing and scene finaling for film, but I do enjoy expanding my tool set whenever possible. I'm originally from Nicaragua, but I studied in Orlando, Fl where I earned my B.S. in Computer Animation from Full Sail University. I then began my career as a Technical Animator in Vancouver, where I worked on several different films during my stay at MPC and Method Studios, and Image Engine. I have worked primarily using Autodesk Maya and SideFX Houdini for cg and simulations, with some Marvelous Designer on the side. I'm able to work with some scripting in Python, use Mudbox for sculpting, a little Nuke and After effects for compositing, and Photoshop for design/editing work.

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