Daniel Roston
Senior Software Engineer at Electronic Arts Ea
Based in United States
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Seniority
Staff
Department
Information Technology
Location
United States
Industry
Entertainment Providers
Company size
36K
Contact information
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d•••••••@ea.com
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Background
About Daniel Roston
Currently working full time at Electronic Arts as a Development and Release Engineer.I am part of a centralized team, responsible for EA Sports Configuration Management (CM) and Software Quality Engineering technology and processes. My role ensures the systems are running smoothly, gathers requirements, provides feedback, and manages configuration management and development test automation infrastructure solutions.My role involves performing the duties of a Release Engineer which provides vital end to end software development and deployment services to developers of game titles across a variety of platforms- Maintain and support automation farm for builds and tests, including software configuration, software updates, and setting up new projects- Provide first-tier troubleshooting support for automation infrastructure- Monitors systems and proactively respond to breakages- Develop and maintain scripts in C# for automated game-testing- Document issues and solutions to enable team members to assist in problems and apply the solutions across a variety of environments and game teams- Monitor and analyze metrics in order to optimize automation systems- Manage access requests within CM infrastructure (source code and build output)- Integrate test systems and tools into production game code in C++- Maintain tools, integrations, and technologies to support a highly reliable release environment- Provide accurate time estimation as input to project plans- Report regular status on assigned tasks and proactively identify project risks and issues
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