David Wurczel
Sound Specialist at Warhorse Studios
Based in Prague, Czech Republic
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Prague
Industry
Computer Games
Company size
242
Contact information
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d•••••••@warhorsestudios.cz
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Background
About David Wurczel
Hello! I am a music composer, orchestrator, sound designer, concert guitarist from Prague. Also occasionally a music instructor for ISMFA Prague, Musehouse international music school and other educational institutions. After finishing my Master of Fine Arts degree in Game Music & Audio at the University of Chichester (ThinkSpace Education), I became a professional composer and sound designer in the video game industry. I have performed guitar concerts in prestigious venues around Europe. To name but a few among the most notable, Teatro Principal in Spain where I played with prof. Štěpán Rak who was my mentor for several years, Embassy of the Czech republic in The Hague and Witold Lutoslawski Hall where I had a premiere of my orchestral arrangement of Heroes of Might and Magic music and a bunch of soloist entries during sold out concerts of my great Polish friends, the Heroes Orchestra. Through years of practice I have developed my own guitar technique which I've named ''rotando'', the technique has received approval of many world-class guitar professionals including prof. Štěpán Rak, Vladislav Bláha, Dr. Mariel Peñaloza Moreno. During high-school I started producing music in Logic Pro 9. Since then I have worked on various student short movies and joined several game dev teams in IndieDB to contribute my music to them. Besides being an audio producer I am also a passionate gamer. By joining my talent and my gaming hobby (or obsession?) I got to know the composer of Heroes of Might and Magic music, Paul Anthony Romero. Today I often find myself arranging his music and performing it live, either as a soloist or together with the Heroes Orchestra. You would also find me accompanying the employees of Microsoft and Skype on their annual choir concerts and private parties. Currently I work for a bunch of game studios out of which Warhorse Studios is the ''main quest''. My role there could be summarised as ''Technical Music/Audio Specialist''. Volcanoids, Magna Regna, Crimson Capes are game titles I consider as my secondary-personal projects. I mostly work as a composer for those guys. Audio-Software Expertise: Logic Pro 11, iZotope RX, FMOD, Wwise, Unity, Cry Engine, Sound Forge, Reaper. Sample Libraries & Plug-ins: East West Quantum Leap Symphonic Orchestra Platinum Plus, Komplete 9 Ultimate, Realitone, Libraries from 8Dio, Spitfire, Orchestral Tools, Cinesamples, Eduardo Tarilonte, Impact Soundworks, Strezov Sampling, XLN Audio, UAD, Waves Gold. I also use my own acoustic instruments and record in my home studio.
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