Ed Clune

Senior Software Engineer at Nvidia

Based in Travis County, United States

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Seniority

Staff

Department

Information Technology

Location

Travis County

Industry

Computer Hardware Manufacturing

Company size

45K

Contact information

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Email

1 credit

e•••••••@••••••.com

Phone

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Background

About Ed Clune

Does your company need to: Understand what your customers do when interacting with your video games and apps? Discover the triggers that prompt a customer to make an in-game purchase or delete an app? Drive more game sales and in-app purchases? I can help with that. I am a technical team leader with 20+ years in the gaming industry. My talents are focused on developing creative and highly-technical solutions, with growing interest in leveraging my data analysis skills to identify consumer behavior trends and recommend strategic changes to optimize profitability. TARGET POSITION: Consumer Behavior Analyst | Team Lead | Data Mining As a recent Master’s graduate in Applied Economics from SMU, I bring an econometrics approach to analyzing consumer behavior. I am looking for a position analyzing consumer behavior using data data mining, where I can apply my leadership experience to help grow the team and support company growth. VALUE OFFERED: EDUCATION + EXPERIENCE My Master’s program at SMU included studies in econometrics, data data mining and classical and modern economic theory and management economics. I bring a strong combination of understanding the gaming industry, coupled with data analysis and technical expertise. A natural analytical thinker and a skilled leader, I have led and managed teams through the project lifecycle, including published game credits for well over 40 games as a Programmer, Associate Producer and Senior Manager. ESTABLISHED LEADER IN THE GAMING INDUSTRY Having 20+ years of experience, I was invited to help launch one of the first Game Development Degree programs in the U.S. Acting as Executive Producer to team projects, I provided evaluation and support during the entire game development cycle for students. I instructed students in programming and Rapid Software Development, training teams of 4 to 16 on Scrum development methods. Contact me to see how I can help you grow sales and profits for your video games.

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