Forrest Glines
Senior Devtech Engineer at Nvidia
Based in White Rock, United States
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Seniority
Staff
Department
Information Technology
Location
White Rock
Industry
Computer Hardware Manufacturing
Company size
45K
Contact information
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Background
About Forrest Glines
A developer of physics and astrophysics research codes with nearly a decade of experience crafting high performance software for GPUs on large scale clusters. I specialize in developing and optimizing performance portable simulation software – software that is highly performant on both GPUs and CPUs from a variety of manufacturers – for exascale fluid dynamics. Currently at Los Alamos National Laboratory I am running astrophysical simulations on Frontier, the world’s first exascale supercomputer which is powered by AMD GPUs. These simulations are performed with the AthenaPK astrophysics code I co-developed and the Parthenon adaptive mesh refinement framework that I co-started. These projects use the Kokkos performance-portability library to target GPUs and CPUs via CUDA, HIP, and OpenMP.
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