Forrest Glines

Senior Devtech Engineer at Nvidia

Based in White Rock, United States

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Seniority

Staff

Department

Information Technology

Location

White Rock

Industry

Computer Hardware Manufacturing

Company size

45K

Contact information

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Background

About Forrest Glines

A developer of physics and astrophysics research codes with nearly a decade of experience crafting high performance software for GPUs on large scale clusters. I specialize in developing and optimizing performance portable simulation software – software that is highly performant on both GPUs and CPUs from a variety of manufacturers – for exascale fluid dynamics. Currently at Los Alamos National Laboratory I am running astrophysical simulations on Frontier, the world’s first exascale supercomputer which is powered by AMD GPUs. These simulations are performed with the AthenaPK astrophysics code I co-developed and the Parthenon adaptive mesh refinement framework that I co-started. These projects use the Kokkos performance-portability library to target GPUs and CPUs via CUDA, HIP, and OpenMP.

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