Gregory Valentim
Unity 3d Developer at Ocarina Studios
Based in Santos, Brazil
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Seniority
Staff
Department
Information Technology
Location
Santos
Industry
Software Development
Company size
2
Contact information
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g•••••••@ocarinastudios.com
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Background
About Gregory Valentim
I work in the computer and mobile game development sector, using my main game engine which is Unity, but I also have knowledge in Unreal and Godot, with the career objective of becoming a Senior Programmer and Game Development Manager. Skills: º Software Analyst, Developer and Architect; º Data structures and algorithms; º Development structures; º APIs; º Cloud computing; º Networking; º Webfull-stack; º Programming & Robotics; º Virtual Reality; º Augmented Reality; º Mobile; º Versioning repositories; º Gamification; º S.O.L.I.D. Principles and clean code; º Designs Patterns º Object Oriented Design º Component Based Design Programming language: º Proficient in: C# – HTML5 – CSS3 – JavaScript – C++ – NodeJS º Familiar with: JQUERY – Socket.IO – FS – PHP - Phyton Tools: Firebase - Filezilla - Photon - Mirror - Unity - Unreal - Multiplayer Service - PlasticSCM - Addressables -Google Play Analytics - ARFoundation - XRPlugin - Google Cardboard - ShaderGraph - VfxGraph -UIToolkit - DOTS - ECS Professional experience: I have professional experience as a project and game developer using the Unity and Web platform (Focusing on Front-End), I participated in several agile methodologies and organization of projects for development, I was a programming instructor focused on games and developed some evaluation games ( Gamification). And as an Indie developer I have participated in several events to take my games made by my studio Akapaya, with all the knowledge I gained from my experiences, I am currently reformatting some games made in gamejam, to be released on Steam, one of them I intend to launch by the end of this year (2024). Academic: º I graduated in Digital Games Technologist from Unimonte São Judas. º I graduated from the technical course in Digital Game Programming at ETEC Aristóteles Ferreira. º I have several courses taken on different teaching platforms such as the Unity platform itself, Udemy, among others. º I am advanced in the English language in reading, listening and speaking.(Books) º Reality at stake: Jane McGonigal º Blood, sweat and pixels: Jason Schreier º Rules of the Game: Katie Salen and Eric Zimmerman º Level up a guide to great game design: Scott Rogers Achievements: In December 2018 I won the certificate for Best TCCs from ETEC Aristóteles Ferreira in partnership with Unisantos, Portfolio:
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