Henry Scott
Technical Audio Designer at Remedy Entertainment Plc
Based in Helsinki, Finland
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Seniority
Staff
Department
Other
Location
Helsinki
Industry
Computer Games
Company size
439
Contact information
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h•••••••@remedygames.com
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Background
About Henry Scott
What I Can Do For You: I help take the pain, frustration and most importantly, the time, out of learning how to use industry grade video game engines and audio middleware such as FMOD Studio, Unity, Wwise and Unreal Engine 4. This turns you into an irreplaceable asset for game development studios, and helps you create even greater audio! Who I Work For: If you work, or are looking to work, with audio in the video games industry, then I can help you grow. Music Composers Sound Designs Small/Indie Game Designers Audio Engineers. Programmers. How I Can Benefit You The Most: I can introduce you to your first experience with computer programming using the C# language. I make things easy to understand by explaining programming concepts from a shared audio-background perspective. I build confidence in your understanding of how audio is processed by game engines to play back and modulate sounds in real time. How I Do It: My content is all focused on breaking down common and important concepts around audio implementation. From there, you can then choose which content suits your needs best. You can find help from individual guides for fixing specific problems, to video series that walk through the complete integration process of video game audio.If guides aren’t enough, then I can walk you through the problems you’re facing personally. How You Can Get Access To This Training: Head to to start browsing through the resources that are waiting to help you. Want To Get Stuck In Right Now: The get access to a FREE premium lesson teaching audio playback using FMOD Studio in Unity by signing up to the ScottGameSounds newsletter: https://scottgamesounds.us7.list-manage.com/subscribe/post?u=3147add1039eb4c91fee66cc6 & id=be6472ee09
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