Hubert Piotrowski
Editor Producer at Essential Studio
Based in Łódź, Poland
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Seniority
Staff
Department
Writing/Editing
Location
Łódź
Industry
Animation and Post-production
Company size
9
Contact information
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h•••••••@essentialstudio.com
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Background
About Hubert Piotrowski
Technical Artist & Generalist with experience in both real-time and cinematic productions. I specialize in procedural tools, optimization, and production pipeline automation. Technical Skills: Houdini – procedural systems, Sims, HDA for Unreal Engine Unreal Engine 5 – Niagara (VFX), Blueprints (intermediate systems, logic, tools), Nanite, Lumen, profiling, GPU/CPU optimization Blender – Geometry Nodes, compositing, shading, modeling Python – pipeline tools, workflow automation Perforce – server setup and administration for team collaboration, repository design and management AI – practical use of AI tools in production (prototyping, asset generation, automation) Crypto / Web3 – familiarity with the ecosystem, integration, and creative tech trends Core Areas of Work: Creating 3D assets – modeling, texturing, materials, shaders, scripts, and tools (including procedural systems) Procedural asset and VFX generation (Houdini, Blender) Optimization (engine performance, levels, shaders, scripts, lighting) Scene building, lighting, and compositing Developing tools that support both technical and artistic teams Prototyping and logic creation in Blueprints AI integration and Perforce server/repository management Full asset pipeline: models, textures, integration 🧰 Software & Tools: Houdini, Unreal Engine 5, Blender (Geometry Nodes), Substance Designer & Painter, EmberGen, Python, Perforce, Plasticity, Photoshop, After Effects, Nuke, DaVinci Resolve, Premiere, Audition 🧠 Additional Skills: General IT knowledge – Linux, hardware assembly, render farms, web development, and more
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