Ian Oneill
Senior Combat Designer at Romero Games Ltd
Based in Athenry, Ireland
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Seniority
Staff
Department
Other
Location
Athenry
Industry
Computer Games
Company size
18
Contact information
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i•••••••@romerogames.com
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Background
About Ian Oneill
I’m a Combat & Gameplay Designer with 8+ years of professional experience in creating engaging systems, enemies, bosses, and combat encounters across strategy, tactics, and FPS titles. My passion lies in designing gameplay and encounters that feel challenging and rewarding. From the moment a player picks up a weapon to the thrill of facing a new enemy or boss encounter. I’ve contributed to projects ranging from an Unannounced FPS Project with Romero Games to a turn-based tactical empire builder in Empire of Sin, and I had the wonderful opportunity to work with BitReactor on Star Wars: Zero Company. Along the way, I’ve been incredibly fortunate to take features from early concept through to full production. Design and balance weapons, enemies, bosses, and abilities that define player experience. Act as a feature owner, guiding systems from paper to feature. Crafted combat scenarios and refined levels that emphasize enemy synergy, pacing, and player choice. Collaborated across disciplines with design, engineering, art, audio, and analytics to build tools, run playtests, and refine balance. At its heart, I love creating combat that challenges players and tells a story through mechanics. Few things are more satisfying than seeing a weapon, boss, or encounter come alive in the hands of players. I’m always excited to connect with fellow developers and teams to help push the boundaries of what combat can be.
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