Ioana Coman
Software Engineer at Electronic Arts Ea
Based in Bucharest, Romania
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Seniority
Staff
Department
Information Technology
Location
Bucharest
Industry
Entertainment Providers
Company size
24K
Contact information
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i•••••••@ea.com
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Background
About Ioana Coman
Build Engineer with 6+ years in game development, specialized in CI/CD design, build automation, and build farm infrastructure. I've worked across the full spectrum: building automation ecosystems from the ground up at HEXWORKS, maintaining pipelines at scale across international studios at Ubisoft, and at Electronic Arts, navigating a complex build environment, with long established systems built on multiple technologies. Within my first year at EA, I contributed majorly to a full codebase migration to Python, picking up unfamiliar systems, languages, and tooling fast, and improving the scripts along the way. I'm drawn to complexity, and a good challenge is always welcome.
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