Verified recordSoftware Development

James Hui

Qa Tools Analyst 2 at Sledgehammer Games

Based in South San Francisco, United States

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Seniority

Other

Department

Other

Location

South San Francisco

Industry

Software Development

Company size

457

Contact information

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Email

1 credit

j•••••••@sledgehammergames.com

Phone

5 credits

+1 ••• •••• ••••

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Background

About James Hui

Senior QA Analyst with experience working with high-profile gaming projects, such as Call of Duty, Metal Gear and Tomb Raider. Excels in implementing quality of life to development and alleviating developer problems. Established QA work processes throughout the lifespan of projects. Cultivated communication and clarified operational status of projects. Focusing on media technology and entertainment, my attention is to bring innovation and excitement to the genre. My attention to detail and antithetical skills brings a unique and comprehensive view to development of games. My area of expertise includes: QA Development: Creating Developing workflows, Executing test-plans, and Reporting Software Process Improvement: Processing development's feedback and creating action items for the team. Project Strategy and Execution: Understanding strength and limits of the studio's resources and planning out a balanced QA approach QA Management: Lead team members up to 5 people throughout the lifespan of development projects QA Training and Development: On-boarding QA members, mentoring best practices, and creating documentation of workflows Technical Skills: Platforms: Unity 4, Unreal Engine 4 Applications: Maya, Photoshop, Confluence Databases: Jira Tools: Radiant, Perforce, Kanban, Jenkins, Testrail, Excel Other: Certified SAFe Scrum Master, ISTQB Foundation Level Game Design core competencies-Creating and Populating Levels: Adding content with the use of Maya and Radiant -Modeling: Tested workflows of model creation -Animation: Tested workflows of common rigging technique -Creating and assigning sounds: An understanding of assigning spacial audio to animation and tuning -Documentation and brainstorming: Created documents to outline and to better illustrate game mechanics

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