James Melsha
Software Engineer Iii at Electronic Arts Ea
Based in Orlando, United States
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Seniority
Staff
Department
Information Technology
Location
Orlando
Industry
Entertainment Providers
Company size
36K
Contact information
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j•••••••@ea.com
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Background
About James Melsha
I’m a tools engineer and technical artist with over a decade in game development across a variety of team sizes and budgets. My strengths are in building pipelines, putting out fires (ideally before they start), and automating and streamlining the un-fun bits of other developers’ jobs to keep them focused on the parts they’re truly excited about. I’m most at home in roles where wearing a lot of hats is the norm and where I’m collaborating across disciplines to build better tools, workflows, and (hopefully) outcomes for the whole team. I care a lot about building things with an eye towards extensibility and maintainability, because even if I don’t end up being the guy maintaining tech myself, I’d prefer not to make anyone inheriting my code curse my name every time they look at it. Currently hunting for the next place to hang my many hats. I’m especially interested in studios that put their emphasis on sustainability, transparency, and collaboration in their processes – places that see the paramount importance of maintaining their team’s morale and passion. I believe that games are art, and while great art can certainly come from anywhere, it comes most readily from passionate and inspired artists.
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