Jason Sander
Environment Prop Artist External Development Manager at Sledgehammer Games
Based in Fremont, United States
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Seniority
Other
Department
Other
Location
Fremont
Industry
Software Development
Company size
457
Contact information
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j•••••••@sledgehammergames.com
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Background
About Jason Sander
I am a professional 3D artist, living in the Bay Area and specializing in video game 3D art. Some early video game art influences for me have included the Final Fantasy series, and the Elder Scrolls series. I have experience working first as an embedded Quality Analyst on projects such as Battlefield: Hardline, Need for Speed, Call of Duty, and Spyro: The Reignited Trilogy. I progressed to an External Development manager role at Sledgehammer Games. In that position, my primary role was to produce asset packages for sending to outsource artists, providing feedback on works in progress, and integrating the final assets into the game engine. In addition, I worked with internal and external art teams to produce high quality, 3D hard surface models, build kits for level artists, and 3D props for character animation. I can be reached at jason.sander.art@gmail.com
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