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Jochen Zeil

Mentor Für Data Science Data Analytics Oop in Python at Stackfuel

Based in Stuttgart, Germany

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Other

Location

Stuttgart

Industry

Education

Company size

80

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Email

1 credit

j•••••••@stackfuel.com

Phone

5 credits

+49 ••• •••• ••••

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Background

About Jochen Zeil

Current private project (and currently dormant with 200 Word pages in the back): Detecting Routinized Gameplay Behavior for Game Design Development The project is about how to measure, follow, and distinguish routinized gameplay behavior of players for game design development and in-game machine learning application using Horizon Zero Dawn (Guerrilla Games 2017). Objectives: how to identify the necessary data basis, how to interpret the results, and how to prepare them for machine learning procedures. Vision: Bossfights that react to recurring action and movement patterns shown by players making them seem less mechanical and more organic, personalization of selected content. Empirical basis: qualitative gameplay-analysis with focus on agency (capacity to act within a given structure). Theoretical basis: Embodied Cognition (perception, cognition, affectivity, action) and practice theory (development of routines). Selected past projects: Mixed method approach with actor-network theory (ANT) and partial least squares structural equation modeling (PLS-SEM) to examine how design characteristics affect routinization of behavior. Predicting when which machine parts will produce defects or fail with regression analysis. Structural equation modeling with values of difference to identify effects and recommended actions for two different groups attending the same educational path. Importance of movement spaces in the context of work environment and cognitive performance using qualitative content analysis based on semi-structured interviews. Identifying characteristics and behavioral dispositions using cluster and discriminant analysis. Relation of cognition, memory, and language using multifactorial analyses of variance with repeated measures. Application of gamification in the work environment using qualitative content analysis based on semi-structured interviews with e-sports professionals. Construction and standardization of a measurement instrument based on percentile ranks and stanine values.

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