John Fedirko
Audio Programmer & Sound Designer at Point.360
Based in Baldwin Park, United States
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Seniority
Other
Department
Other
Location
Baldwin Park
Industry
Broadcast Media Production and Distribution
Company size
248
Contact information
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j•••••••@point360.com
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Background
About John Fedirko
I started in a small town in Massachusetts and made my way to Los Angeles, pursuing Audio Engineering. After high school, I commuted 3 hours each day for two years to college while juggling jobs at factories and delivering pizzas. Later, I moved to Worcester to finish my Associate’s degree in Liberal Arts while working at Guitar Center. Determined to pursue my passion for music and audio mixing, I enrolled in the Sound Recording Technology program at the University of Massachusetts Lowell for my Bachelor’s degree. I worked as an A/V technician on campus and as a stage hand while leading the Media Makers Living Learning Community. I also gained experience in Honolulu, Hawaii, volunteering at Olelo Community Television and working as a stagehand and audio engineer for World Entertainment Group. During my final years at UML, I took extra courses and continued working as an A/V technician. Despite the challenges posed by the pandemic, I remained enthusiastic about my studies, including Sound for Film and Television, Advanced Mix Techniques, and Audio Plugin Programming with C++. After graduation, amidst the pandemic, I started working as a freelance AV installation tech, setting up cameras and microphones for online education. I also worked at a factory and delivery company to save money for my move to LA. There, I interned at Esho Sound to learn audio production for film and TV under John Warren. I also began at Point.360 in the Data Traffic department. After my internship, I stayed at Point.360 working my way up to become an audio engineer. I've mixed audio for Disney, Hulu, HBO, and Dreamworks, winning awards for voice actors I've worked with. Now, I've started my own sound design company, High Phi Sound Design LLC, and am focusing on sound design for video games, as well as producing audio and video for live concerts.
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