Kassandra Correa
Test Analyst at Blizzard Entertainment
Based in Albany, United States
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Seniority
Staff
Department
Information Technology
Location
Albany
Industry
Entertainment Providers
Company size
6K
Contact information
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k•••••••@blizzard.com
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Background
About Kassandra Correa
An ex-engineer that studied 3D art and UX, who now hunts bugs in video games. As an engineer I programed high quality CNC machines and operate machinery 3x my size. We worked to make parts for both the military and civilian airplanes. As a CG Artist I focused on the creation of environmental art, textures, props, and lighting. As a UX Researcher I study trends in gamers to better explain an experience a user was having when playing new games. In addition to that, I worked with companies to help them better understand their product from a gamers/consumers perspective. On the side I also create music remixes and text animated video edits for YouTube in my spare time. Field of study: I have a Bachelors of Science in Computer Animation where I majored mostly on Shading and Lighting and Environmental Art. During my Master of Science in Game Design I sought to learn about the other aspects of gaming and joined the User Experience Lab on Full Sail campus. In that time, I researched how color affects consumers, the brain and how information is processed, and the gamer's user experience and aspirations in video games and like products. Personal Interests: Video games, Horror movies, 3D Art, Five Nights at Freddy's, Bulbasaur, writing, Game console collecting, Language learning, theoretical physics, all things space and aliens, D&D, and Mac and cheese. If you want to know more about me or how I became an engineer at 14, or how I use my current skills to create lasting products and improve current projects shoot me a message!
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