Kyle Worrall
Lecturer in Games Programming at Edge Hill University
Based in Poulton-Le-Fylde, United Kingdom
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Education
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Poulton-Le-Fylde
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Higher Education
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2.7K
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Background
About Kyle Worrall
Kyle is a final-year PhD researcher at the Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) at the University of York, where his work centers on pioneering deep learning-driven music tools for video game composers. In addition to his research, Kyle is a Lecturer in Games Programming at Edge Hill University, where he encourages the next generation of game developers to appreciate the critical role of audio in interactive experiences. Beyond academia, Kyle is the Founder of Cocreative Technology, an ethical AI music startup on a mission to empower musicians with cutting-edge, AI-driven tools that amplify creative expression, combat burnout, and elevate the emotional depth of game soundtracks. Kyle's research explores how deep learning and generative AI can enhance the creative workflow of video game composers, and improve the experience of players by reducing musical repetition. His work spans symbolic music generation, and real-time adaptive music systems, aiming to improve the emotional expressiveness and of game audio. His recent publications focus on deep learning models for interactive music authoring, expressive performance modelling, the ethical considerations in AI-assisted creativity, and the integration of neural networks with procedural music generation in games. By combining symbolic AI and audio signal processing, Kyle develops tools that support composers in ideation, iteration, and adaptive composition, while remaining transparent and musically intuitive. An experienced speaker, Kyle has presented at leading industry events, including Airwiggle's AirCon 2025, Game Sound Con 2024, Audio Dev Con 2024, the Global Arts and Psychology Symposium 2023, the Play Again Symposium 2024, and the Digital Creativity, Industry and Culture Conference 2022. He is also a regular contributor to the IGGI Conference (2020–2024), and has been featured in TechCrunch, Dazed, The Story of the Sound, and The Audio Programmer podcast, as well as featured on a panel with leaders in game audio from Meta and Sony. Key Skills - Software: Python, JavaScript, C++, PyTorch, TensorFlow, Wwise, FMOD, Unreal Engine, Unity- Skills: Deep Learning, Generative AI, Machine Learning, Teaching, Research- Research: UX, Qualitative (thematic analysis/content analysis), Quantitative (Bayes Factor Analysis etc)- Musical Background: Former professional session musician, live sound engineer, and composer.
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