Luccas MacHado
Associate Lead Game Programmer at Kaidro Llc
Based in Cuiabá, Brazil
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Seniority
Manager
Department
Other
Location
Cuiabá
Industry
Entertainment Providers
Company size
10
Contact information
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l•••••••@kaidro.com
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Background
About Luccas MacHado
Since I was a kid I love to play video games and solve problems. Had some experience with RPG Maker when I was a teenager. I am member of High-IQ Society Mensa. Have a unfinished degree in bachelor in physics. My favorite games of all time are: Zelda Ocarina of time, Star Fox 64, Mario 64, Doom, Unreal Tournament, Killing-Floor, Hellblade senua's sacrifice and Gunz The Duel. I am a Self-taught unreal engine developer. Been studying game development since 2017. I have learned a lot about the entire process of developing a game. Making prototypes, programming, making a game/level design, 3D assets creation and animation- Technical Skills - Programming Languages: UE4 - Blueprints/C++ Gameplay Programming: Implementation of gameplay system and logic with the use of blueprints and C++. Including experience working with animation blueprints, UI and audio system. Misc: Good Math, Physics and Problem Solving skills, Experience with AABB and SAT Collision Detection, HLSL Shader Programming. Other: Experience as a 3D artist, creating Environments, Props and Characters. Making my own textures and Shaders. Making a Rigg and animating- Projects Experience - 2022 - Color Factory - GameJamPlus Project made during GameJam+ 21/22, currently among the finalists. This project was inspired by Mario-Party. This one was quite challenging, the game has 1 board with 3 Mini-Games included, each one has their own AI so you can play against them ins single-play, but local-multiplayer is supported as well. 2022 - Raylib Projects This is for self-learning purposes. I intend to make the CS50's Intro to Game Development and translate the lectures made with LUA to C++ using raylib. 2022 - Pacman in UE4 This project was created to present as an introductory game development workshop for students at the Federal University of Mato Grosso. 2019 - Space Dumpsters - NASA Space Apps Challenge Made a game called Space Dumpsters, the game's purpose is to talk about the problem of space debris. This project made it into the global finals. 2017 - SpaceRunners Demo -(UE4) This is my first game, I made it when I was learning programming with the blueprint's script language. The game is a 3D flying shooter- Miscellaneous - You can check my games at: https://luccasdam.itch.io You can also check my Projects: https://github.com/Luccasdam
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